Gameplay

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Gameplay

*The images shown are for Nintendo Switch

The Mystery Labyrinth is a realm
where the mysteries of a case are materialized.
The design of a Labyrinth is influenced by the case being investigated,
so the atmosphere will differ drastically each time.
The gameplay inside the Mystery Labyrinth is composed of three main elements:
moving through the Labyrinth, solving puzzles in various forms, and the Reasoning Death Match.
Players can advance through the Labyrinth by solving puzzles,
uncovering the full details of the case along the way.

Solving Puzzles within
the Mystery Labyrinth

  • GOD Shinigami
    One of the puzzles within the Mystery Labyrinth. A mega-sized Shinigami will push forward past obstacles such as thorns and walls to hunt down the Mystery Phantom.
  • Locked Room Re-Creation
    The locked room where the crime took place is recreated in the Mystery Labyrinth. Deduce the method and means in creating the locked room, and uncover the trick.

Solution Key
The clues of a case obtained in the real world become Solution Keys, which are essential in progressing the Mystery Labyrinth. Solution Keys are used to answer questions that appear and slash through a Mystery Phantom’s statements in the Reasoning Death Match.
Solution Blade
A special sword given by Shinigami to Yuma that can directly affect the Mystery Labyrinth. The sword’s guard has a keyhole to set Solution Keys.
Q
A strange being which appears in the Mystery Labyrinth. According to Shinigami, it possesses no intelligence and simply materializes mysteries. Everything including the Mystery Phantoms are materialized by Qs, so it could be said they are the Mystery Labyrinth.
The Reasoning Death Match is a direct confrontation
with the Mystery Phantom trying to prevent
the mystery from being solved.
It will appear many times until the Labyrinth is conquered, and if it’s a complex case involving various agendas, multiple Mystery Phantoms may appear.
While dodging a Phantom's statements, find the contradiction, set the correct Solution Key in the Solution Blade, and refute their claim.
Mystery Phantom
A Mystery Phantom is the materialized will of the person trying to bury the case and prevent the truth from being revealed. It’ll stand before Yuma and argue against his reasoning.
Although the Phantom is modeled after the person involved in the real world case, it is only a materialization by Qs and has no direct connection to said person.
Even if the Mystery Phantom’s statement is destroyed, it does not affect the person in the real world.

Basic Reasoning Death Match Action

  • Dodge
    The Phantom’s statements will approach in various shapes and movements. Dodge the statements by moving left and right, crouching, and jumping.
  • Select Solution Key
    The Solution Keys obtained during the investigation are critical to victory in a Death Match. Find the contradiction among the Mystery Phantom’s statements and set the Solution Key disproving it onto the Solution Blade.
  • Rebuttal
    Point out the contradiction and slash through it with the Solution Blade while the Solution Key is set. Successfully doing so advances the story.
  • Slash Noise
    Noise (pink statements) unrelated to the main topic can sometimes get in the way. Get rid of them with “Slash Noise.”
  • Repel
    This action can be used to push back a Mystery Phantom's words with the Solution Blade and draw out more statements. Statements that can be repelled are colored blue. Question the grounds for a statement with Repel, even in the absence of evidence.
  • Assist
    Use an Assist from Shinigami or an accompanying detective in a Reasoning Death Match to cast a shield around Yuma. This will make him invincible for a fixed period of time. Use Assist carefully, as it cannot be used consecutively.